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- đ Nothing youâve ever bought has disappeared
đ Nothing youâve ever bought has disappeared
We didnât get rid of it. We just moved the problem.
Nothing youâve ever bought has truly gone away.
Every phone you have replaced still exists somewhere in the world.
Every t-shirt you stopped wearing still exists somewhere.
Every package you opened and threw away still exists somewhere.
None of it vanished.
Much of it was buried in landfills, where it will sit for decades.
Some of it was burned, releasing emissions into the air.
Some of it was shipped across borders, becoming someone elseâs problem.
And some of it was broken down into smaller pieces that we politely label as waste.
That is the uncomfortable truth we rarely sit with.
And the planet cannot sustain this pace of overconsumption indefinitely.
What matters here is not guilt or blame.
This is not a failure of individual behaviour.
It is not about people being careless, lazy, or uninformed.
It is a failure of design.
We have built systems that are optimised for speed, volume, and short lifespans, because those systems maximise short term efficiency and profit.
Products are designed to be produced quickly, often with little consideration for what happens next.
They are designed to be consumed quickly, with convenience prioritised above durability.
And they are designed to be replaced quickly, long before they have truly reached the end of their usefulness.
Then we act surprised when the consequences start to pile up around us.
If we want to reduce waste meaningfully, louder recycling campaigns will not be enough.
And pushing more responsibility onto consumers at the very end of the system will not solve the root problem either.
We need better design decisions much earlier in the process.
Design quietly determines what happens long before something ever reaches a bin.
It determines whether a product is built to last or built to be replaced.
Whether it can be repaired, reused, or kept in circulation over time.
Or whether it becomes waste the moment it has served its first, and often only, use.
Waste is not a failure at the end of the system.
It is a design decision made far upstream, often long before a product ever reaches the customer.
And that is exactly why sustainability cannot sit on the sidelines any longer.
It cannot exist as an add on or a final checkpoint.
It cannot live only in reports, targets, or marketing language.
It has to be embedded into how systems are designed in the first place.
đ So hereâs a question for you:
Where in your organisation are waste outcomes being designed in, long before anyone talks about disposal? And have you thought about the business opportunities of a different approach? And the risks associated with continuing the current game?
I shared a video about this on my LinkedIn page if youâd like to watch it. Click here.
Best,
Jasper